Hi everyone, Martin here. This week we are proud to share some of the progress we have been making regarding character animation.
When we started brainstorming what we wanted to convey with the animation, one of the first things that came up was that we wanted to make strikes meaningful. While quick, machine-gun like strikes with little feedback are visually appealing, we felt they lacked substance. The more we explored the concept of making strikes meaningful the more appealing they became. “More Samurai Shodown, less Strider” we said. With that in mind, we started designing our animations.
Another key aspect of the animation design was Bit’s backstory. Alone, on the run, and always outnumbered, we wanted to reflect a certain savagery and uniqueness in it’s fightstyle, avoiding a “trained by the book” look.
Regarding the animation process, Josh, our Character Animator explains:
As alway, we thank your continuous support. If you like what you see, please, share our content. We love getting feedback from you guys. Spread the word, we deeply appreciate it.
Over and out!