GamDev

Multi-Scene Workflow

Multi-Scene Workflow

Perhaps some of the most common questions I hear from other developers are about the workflow to use when working with Unity, especially when they go from working alone or in teams of two or three people into working on projects a little larger with more than six or seven people. In these larger scale projects it is very likely that at least two people have roles that involve working on the same aspect or area of the project at the same time.